Wednesday, March 23, 2011

crash course in rigging...

So I am following along in the "Learning AutoDesk Maya 2008: The Modeling and Animation Handbook" to set up a rig for my character. Been a couple of years since I played with joints and IK systems but no time for play now. Maya is very picky about joint orientation and the slightest rotation of joints can make your IK system do funky things. Good thing is that I am learning how to spot and fix those problems as they occur and rebuilding and re-parenting the systems is giving me a great tutorial. As well as Erik's personal tutorials, which are worth much more that I can ever express. Legs done, working on clavicles then roll bone, hands and spine.

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